AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Austria: Q1 2022
In Q1 2022, Subway Surfers and Race Master 3D showed strong performance in Austria, while other popular titles like Twerk Race 3D and Cyber Surfer also made notable impacts. Here’s a closer look at their weekly trends.
The first quarter of 2022 saw a variety of third-person games capturing the attention of Android users in Austria. Here’s a detailed look at the performance of the top five titles, based on data from Sensor Tower.
Subway Surfers
Subway Surfers experienced a dynamic quarter in Austria. Weekly revenue fluctuated, peaking at $795 in the week of February 7. Downloads saw a slight decline from 4.3K in the last week of December to around 3.2K by the end of March. Weekly active users showed strong engagement, starting at 73.8K and reaching a high of 85.6K in early February before ending the quarter at 80.5K.
Race Master 3D - Car Racing
Race Master 3D - Car Racing from SayGames Ltd showed consistent performance. Weekly revenue increased steadily, peaking at $242 in the week of March 7. Downloads started strong at 5.8K in late December, gradually declining to 1.6K by the end of March. Active users followed a similar trend, starting at 20.5K and decreasing to 12.2K over the quarter.
Twerk Race 3d — Fun run game!
Twerk Race 3d — Fun run game! had an interesting run in Q1. Weekly downloads saw a significant spike to 5.7K in late January but gradually decreased to around 2.4K by the end of March. Active users mirrored this pattern, peaking at 10.2K in early February and ending the quarter at 6.1K.
Cyber Surfer
Cyber Surfer showed steady performance with minor fluctuations. Weekly revenue remained stable at around $3-$4 throughout the quarter. Downloads peaked at 4.2K in mid-January before settling around 2.4K by the end of March. Active users saw a high of 11.2K in January, ending the quarter at 7.1K.
Money Rush
Money Rush by Rollic Games had a varied performance in Austria. Weekly revenue saw minor peaks, reaching $18 in late January. Downloads started at 4K in late December, decreasing to around 2.2K by the end of March. Active users began at 8.8K, gradually declining to 5.6K by the quarter's end.
For more detailed insights and data on app performance in different regions and categories, visit Sensor Tower.